Gragas

Master brewer and rogue haling from Riftcrag. Betrayed by his associate and now hunted by mercenaries and authorities alike.

Description:

Gragas
Male Dwarf Rogue
Level 3
Good (Chaotic)
Representing Richard

Strength 18 (4)
Constitution 14 (
2)
Dexterity 18 (4)
Intelligence 12 (
1)
Wisdom 10 (0)
Charisma 14 (
2)
Height: 4’ 1"
Weight: 230 lb
Skin: Rust
Eyes: Silver
Hair: Red Straight; Thick Beard / Hirsute
Maximum Hit Points: 36

Bloodied: 18
Surge Value: 9
Surges / Day: 8 [includes constitution modifier]

Size: Medium
Speed: 5 squares
Vision: Low-light

Initiative: 1d20 +5 = 1 [half level] + 4 [dexterity]
Base Strength Attack: 1d20 +5 = + 1 [half level] + 4 [strength]
Base Dexterity Attack: 1d20 +5 = + 1 [half level] + 4 [dexterity]
Base Constitution Attack: 1d20 +3 = + 1 [half level] + 2 [constitution]
Base Intelligence Attack: 1d20 +2 = + 1 [half level] + 1 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 1 [half level] + 2 [charisma]

Armour Class: 17 = 10 + 1 [half level] + 4 [dexterity] + 2 [Leather]
Fortitude Defence: 15 = 10 + 1 [half level] + 4 [strength]
Reflex Defence: 17 = 10 + 1 [half level] + 2 [rogue] + 4 [dexterity]
Will Defence: 13 = 10 + 1 [half level] + 2 [charisma]

Armour: Leather (15 lb)

Attacks:
Unarmed Melee: 5 [base strength attack] vs AC; damage 1[W]=1d44 [strength bonus]
Daggers (x10): 9 vs AC [5 strength attack] 3 proficiency][1 rogue weapon talent]; damage 1[W]=1d4+4 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable
Thrown: range 5/10 9 vs AC [5 dexterity attack] 3 proficient, +1 rogue weapon talent]; damage 1d44 [dexterity bonus];
Short sword: 8 vs AC [5 strength attack] 3 proficiency]; damage 1[W]=1d64 [strength bonus] 2 lb (Light blade) Usable Off-hand
Hand crossbow: 7 vs AC [5 dexterity attack] 2 proficiency]; damage 1[W]=1d64 [dexterity bonus] range 10/20 2 lb (Crossbow) Load free
Shortbow: 7 vs AC [5 dexterity attack] 2 proficiency]; damage 1[W]=1d84 [dexterity bonus] range 15/30 2 lb (Bow) Load free, small
Shurikens (x20): 8 vs AC [5 dexterity attack] [+3 proficiency]; damage 1[W]=1d6 [rogue weapon talent] +4 [dexterity bonus] range 6/12 1/2 lb (Light blade) Light throwable
Piercing Strike +5w [base dexterity attack] vs reflex
Sly Flourish +5w [base dexterity attack] vs AC
Torturous Strike +5w [base dexterity attack] vs AC
Easy Target +5w [base dexterity attack] vs AC
Topple Over +9w [base dexterity attack + strength modifier] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10

Languages: Common; Dwarven;

Skills:
Acrobatics: +10 = 4 [dexterity] + 1 [half level] +5 [class training]
Arcana: +2 = 1 [intelligence] + 1 [half level]
Athletics: +5 = 4 [strength] + 1 [half level]
Bluff: +8 = 2 [charisma] + 1 [half level] +5 [class training]
Diplomacy: +3 = 2 [charisma] + 1 [half level]
Dungeoneering: +8 = 0 [wisdom] + 1 [half level] + 2 [Dwarf] +5 [class training]
Endurance: +5 = 2 [constitution] + 1 [half level] + 2 [Dwarf]
Heal: +1 = 0 [wisdom] + 1 [half level]
History: +2 = 1 [intelligence] + 1 [half level]
Insight: +1 = 0 [wisdom] + 1 [half level]
Intimidate: +3 = 2 [charisma] + 1 [half level]
Nature: +1 = 0 [wisdom] + 1 [half level]
Perception: +6 = 0 [wisdom] + 1 [half level] +5 [class training]
Religion: +2 = 1 [intelligence] + 1 [half level]
Stealth: +10 = 4 [dexterity] + 1 [half level] +5 [class training]
Streetwise: +3 = 2 [charisma] + 1 [half level]
Thievery: +10 = 4 [dexterity] + 1 [half level] +5 [class training]
Feats:

Backstabber [+2d8 at this level]
Surprise Knockdown

At-Will:
Melee Basic Attack: By weapon, damage 1[W]4 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]
4 [dexterity bonus] [standard action]
Bull Rush: 5 [base strength attack] vs fortitude [standard action]
Grab: +5 [base strength attack] vs reflex [standard action]
Move grabbed target: +5 [base strength attack] vs fortitude [standard action]
Escape: +10 [acrobatics] vs reflex / +5 [athletics] vs fortitude [move action]
Piercing Strike [Level 1]
Sly Flourish [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10
level/2, success helps 2, failure hurts -1]; Charge [1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defence; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:
Second Wind [minor action for dwarf]
Spend an Action Point [free action, not in surprise round]
Torturous Strike [Level 1]
Tumble [Level 2 Utility][move action][distance up to your full speed as per July 2010 revisions]
Flailing shove [Level 3]

Daily Powers:
Easy Target [Level 1]

Dwarf
2 Constitution, +2 Strength or Wisdom (already included; you chose Strength.)
Cast-Iron Stomach (
5 saves vs poison)
Dwarven Resilience (second wind is minor rather than standard action)
Dwarven Weapon Proficiency (throwing hammer, warhammer)
Encumbered Speed
Stand your Ground (forced moves are 1 square less; immediate save vs. being knocked prone)
Rogue
First Strike
Rogue Weapon Talent — per update, dagger must be used as a weapon
This rogue chose the rogue weapon talent [PH1].
This rogue chose the brutal scoundrel style. Remember to add your strength modifier to sneak attack damage.
Sneak Attack [+2d8 at level 3] [once per round with combat advantage; using light blade, hand crossbow. sling, or short bow]
Essentials rules appear to consider shortbow a principal rogue weapon like the crossbow.

Gragas’s Equipment: (Pack yak)
Weapons / Armour / Shield (from above)
Arrows (quiver of 30) x4
Crossbow bolts (quiver of 20) x4
Backpack
Barrel
Bedroll
Blanket, winter x1
Candle
Chain (10 feet) x1
Flasks x1
Flint and steel
Grappling hook
Poisoner’s Kit
Hammer
Ink vial
Ink pen
Journeybread x10
Jug (clay)
Lantern (hooded)
Lantern oil (pints) x1
Locks x1
Manacles x1
Mirror
Mug
Oil flasks x1
Paper sheets x1
Parchment sheets x1
Pitcher
Pouch (belt) x1
Ram
Rations (1 day) x10
Rope (50’, hempen) x1
Rope (50’, silk) x1
Sacks x2
Sealing wax
Signet ring
Sunrods x2
Tent
Torches x1
Waterskins x1
Whetstone
Disguise kit
Thieves’ tools

Bio:

Gragas: a master brewer of riftcrag who sought to brew the perfect ale, unable to progress any further on natural ingredients and methods alone he needed to seek help from a local sauceror (oh ho), Fengle of Kellington. The partnership quickly soured after about the 4th illegal action they performed in order to perfect the brew and once all was complete and the first barrel cast, the wizard quickly threw him to the authorities. With Gragas banished from the bandit lands and supposedly the rest of the empire, fengle took the perfected keg and began mass production, however much to his dismay it was an incomplete version and although still popular the true ale was at Gragas’s side.

Gragas

The rum and mead association Dumbbell