Cain

Guilt ridden sellsword with an unfinished score to settle.

Description:

Cain
Male Human Fighter
Level 3
Unaligned
Representing Andy

Strength 18 (4)
Constitution 18 (
4)
Dexterity 14 (2)
Intelligence 10 (
0)
Wisdom 12 (1)
Charisma 12 (
1)
Height: 6’ 4"
Weight: 240 lb
Skin: Black
Eyes: Hazel
Hair: Black Straight; Average Beard
Maximum Hit Points: 43

Bloodied: 21
Surge Value: 10
Surges / Day: 12 [includes constitution modifier]

Size: Medium
Speed: 5 squares [includes armour penalty]
Vision: Normal

Initiative: 1d20 +3 = 1 [half level] + 2 [dexterity]
Base Strength Attack: 1d20 +5 = + 1 [half level] + 4 [strength]
Base Dexterity Attack: 1d20 +3 = + 1 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +5 = + 1 [half level] + 4 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [half level] + 0 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 1 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +2 = + 1 [half level] + 1 [charisma]

Armour Class: 19 = 10 + 1 [half level] + 6 [Chainmail] + 2 [if carrying heavy shield]
Fortitude Defence: 18 = 10 + 1 [half level] + 1 [Human] + 2 [fighter] + 4 [strength]
Reflex Defence: 16 = 10 + 1 [half level] + 1 [Human] + 2 [dexterity] + 2 [if carrying heavy shield]
Will Defence: 13 = 10 + 1 [half level] + 1 [Human] + 1 [wisdom]
Armour: Chainmail (40 lb)

Shield: Large (15 lb)
Attacks:

Unarmed Melee: 5 [base strength attack] vs AC; damage 1[W]=1d44 [strength bonus]
Dagger: 8 vs AC [5 strength attack] 3 proficiency]; damage 1[W]=1d44 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable
Thrown: range 5/10 6 vs AC [3 dexterity attack] 3 proficient, damage 1d42 [dexterity bonus]
Mace v: 7 vs AC [5 strength attack] 2 proficiency]; damage 1[W]=1d85 [strength bonus] 6 lb (Mace) versatile
Spiked Gauntlet: 7 vs AC [5 strength attack] 2 proficiency]; damage 1[W]=1d64 [strength bonus] 1 lb (Unarmed) [off-hand]
Battleaxe v: 7 vs AC [5 strength attack] 2 proficiency]; damage 1[W]=1d104 [strength bonus] 6 lb (Axe) versatile
Handaxes (x5): 7 vs AC [5 strength attack] 2 proficiency]; damage 1[W]=1d64 [strength bonus] 3 lb (Axe); usable off-hand; heavy throwable
Thrown (range 5/10): Same as melee.
Greataxe: 7 vs AC [5 strength attack] 2 proficiency]; damage 1[W]=1d124 [strength bonus] 12 lb (Axe) High crit

Cleave 5w [base strength attack] vs AC, Hit: 1w4 and adjacent enemy takes damage equal to strength modifier.
Reaping Strike 5w [base strength attack] vs AC. Hit: normal damage, Miss: half strength damage or full strength damage with a two handed weapon.
Crushing Surge +5w [base strength attack] vs AC, Hit normal, gain temporary hit points equal to constitution modifier [invigorating].
Steel Serpent Strike +5w [base strength attack] vs AC, Hit: 2w and target is slowed, cannot shift till end of your next turn.
Villain’s Menace +5w [base strength attack] vs AC, Hit: 2w
strength, gain 2 to hit and +4 damage against hit foe for rest of encounter.
Sweeping Blow +5w [base strength attack] vs AC against all adjacent enemies, Hit: 1w
strength, if using axe, flail, pick or heavy blade use bonus damage equal to half your strength modifier.
Unstoppable [minor, daily] gain temporary hit points equal to 2d6+constitution modifier

v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 +1 [human perseverance] vs 10

Languages: Common; (? 1 more)

Skills:
Acrobatics: +0 = 2 [dexterity] + 1 [half level]-1 [armour]-2 [heavy shield]
Arcana: +1 = 0 [intelligence] + 1 [half level]
Athletics: +7 = 4 [strength] + 1 [half level] +5 [class training]-1 [armour]-2 [heavy shield]
Bluff: +2 = 1 [charisma] + 1 [half level]
Diplomacy: +2 = 1 [charisma] + 1 [half level]
Dungeoneering: +2 = 1 [wisdom] + 1 [half level]
Endurance: +7 = 4 [constitution] + 1 [half level] +5 [class training]-1 [armour]-2 [heavy shield]
Heal: +7 = 1 [wisdom] + 1 [half level] +5 [class training]
History: +1 = 0 [intelligence] + 1 [half level]
Insight: +2 = 1 [wisdom] + 1 [half level]
Intimidate: +7 = 1 [charisma] + 1 [half level] +5 [class training]
Nature: +2 = 1 [wisdom] + 1 [half level]
Perception: +2 = 1 [wisdom] + 1 [half level]
Religion: +1 = 0 [intelligence] + 1 [half level]
Stealth: +0 = 2 [dexterity] + 1 [half level]-1 [armour]-2 [heavy shield]
Streetwise: +2 = 1 [charisma] + 1 [half level]
Thievery: +0 = 2 [dexterity] + 1 [half level]-1 [armour]-2 [heavy shield]

Feats:
Action Surge
Potent Challenge
Shield Push

At-Will:
Melee Basic Attack: By weapon, damage 1[W]5 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]
2 [dexterity bonus] [standard action]
Bull Rush: 5 [base strength attack] vs fortitude [standard action]
Grab: +5 [base strength attack] vs reflex [standard action]
Move grabbed target: +5 [base strength attack] vs fortitude [standard action]
Escape: +0 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Cleave [Level 1] [see online revision]
Reaping Strike [Level 1]
Crushing Surge [MP; Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10
level/2, success helps 2, failure hurts -1]; Charge [1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defence; Sustain standard action; Some skills during combat (i.e., Acrobatics — fast escape; Bluff, Heal — first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception — active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception — passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check

Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Steel Serpent Strike [Level 1]
Sweeping Blow [Level 3]

Daily Powers:
Villain’s Menace [Level 1]
Unstoppable [Level 2 Utility][minor action]
Human

One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defences
This human chose an extra first-level at-will attack power instead of Heroic Effort.
Fighter
Combat Challenge (mark enemy) when you hit an enemy you can decide to mark it meaning it may only attack you or suffer a 2 to hit anyone else
This fighter chose Combat Superiority class feature.
This fighter chose the battlerager style [remember the free temporary hit points and accompanying combat bonuses -
these have been modified since Martial Power was released].

Grey Fox’s Equipment:
141 lb Weapons / Armour / Shield
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50’, hempen) x1
Sunrods x2
Waterskins x1

Bio:

Cain

The rum and mead association Mattbot