Billygoat

A half man, half goat abomination from the wilds that has made a small name for itself through the slave market. Part time Bard when the mood suits him.

Description:

Male Goatman Bard
Level 3
Evil (Lawful)
Representing Billy

Strength 10 (0)
Constitution 18 (
4)
Dexterity 14 (2)
Intelligence 14 (
2)
Wisdom 12 (1)
Charisma 18 (
4)

Height: 3’ 0"
Weight: 45 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown Wavy; Thick Beard / Hirsute
Maximum Hit Points: 40

Bloodied: 20
Surge Value: 10
Surges / Day: 11 [includes constitution modifier]
Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Darkvision

Initiative: 1d20 +3 = 1 [half level] + 2 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [half level] + 0 [strength]
Base Dexterity Attack: 1d20 +3 = + 1 [half level] + 2 [dexterity]
Base Constitution Attack: 1d20 +5 = + 1 [half level] + 4 [constitution]
Base Intelligence Attack: 1d20 +3 = + 1 [half level] + 2 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 1 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +5 = + 1 [half level] + 4 [charisma]

Armor Class: 17 = 10 + 1 [half level] + 6 [Chainmail]
Fortitude Defense: 15 = 10 + 1 [half level] + 4 [constitution]
Reflex Defense: 14 = 10 + 1 [half level] + 1 [bard] + 2 [dexterity]
Will Defense: 16 = 10 + 1 [half level] + 1 [bard] + 4 [charisma]

Armor: Chainmail (40 lb)
Attacks:
Unarmed Melee: 1 [base strength attack] vs AC; damage 1[W]=1d4
Daggers (x5): +4 vs AC [
1 strength attack] 3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable
Thrown: range 5/10 +6 vs AC [
3 dexterity attack] 3 proficient, damage 1d42 [dexterity bonus]
Javelins (x3): 3 vs AC [1 strength attack] 2 proficiency]; damage 1[W]=1d6 range 10/20 2 lb (Spear) Heavy throwable
Thrown (range 10/20): Same as melee.
Sickle: +3 vs AC [
1 strength attack] 2 proficiency]; damage 1[W]=1d6 2 lb (Light blade) Usable Off-hand
Hand crossbow: +5 vs AC [
3 dexterity attack] 2 proficiency]; damage 1[W]=1d62 [dexterity bonus] range 10/20 2 lb (Crossbow) Load free
Vicious Mockery 1d6 +5i [base charisma attack] vs will -
the target takes a –2 penalty to attack rolls until the end of
your next turn
War Song Strike +5w [base charisma attack] vs AC –
any ally who hits the target before the end of your next turn gains
temporary hit points equal to your Constitution modifier
Fast Friends +5i [base charisma attack] vs will –
Choose yourself or an ally. The target cannot attack
that character until the end of your next turn or until you
or one of your allies attacks the target
Stirring Shout 2d6 +5i [base charisma attack] vs. will –
Until the end of the encounter, whenever an ally hits
the target, that ally regains hit points equal to your Charisma
modifier.
Impelling Force 1d10 +5i [base charisma attack] vs fortitude –
you slide the target 5 squares to a space adjacent to one of
your allies.

Languages: Common; Goat;

Skills:
Acrobatics: +3 = 2 [dexterity] + 1 [half level] + 1 [bard skill versatility] -1 [armor]
Arcana: +8 = 2 [intelligence] + 1 [half level] +5 [class training]
Athletics: +3 = 0 [strength] + 1 [half level] + 2 [Goatman] + 1 [bard skill versatility] -1 [armor]
Bluff: +12 = 4 [charisma] + 1 [half level] + 2 [Goatman] +5 [class training]
Diplomacy: +10 = 4 [charisma] + 1 [half level] +5 [class training]
Dungeoneering: +3 = 1 [wisdom] + 1 [half level] + 1 [bard skill versatility]
Endurance: +5 = 4 [constitution] + 1 [half level] + 1 [bard skill versatility] -1 [armor]
Heal: +7 = 1 [wisdom] + 1 [half level] +5 [class training]
History: +4 = 2 [intelligence] + 1 [half level] + 1 [bard skill versatility]
Insight: +3 = 1 [wisdom] + 1 [half level] + 1 [bard skill versatility]
Intimidate: +10 = 4 [charisma] + 1 [half level] +5 [class training]
Nature: +3 = 1 [wisdom] + 1 [half level] + 1 [bard skill versatility]
Perception: +3 = 1 [wisdom] + 1 [half level] + 1 [bard skill versatility]
Religion: +4 = 2 [intelligence] + 1 [half level] + 1 [bard skill versatility]
Stealth: +3 = 2 [dexterity] + 1 [half level] + 1 [bard skill versatility] -1 [armor]
Streetwise: +6 = 4 [charisma] + 1 [half level] + 1 [bard skill versatility]
Thievery: +3 = 2 [dexterity] + 1 [half level] + 1 [bard skill versatility] -1 [armor]

Feats:
Improved Majestic Word [PH2]
Surging Flame all fire attacks do + 5 damage until the end of your next turn

At-Will:
Melee Basic Attack: By weapon, damage 1[W] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+2 [dexterity bonus] [standard action]
Bull Rush: +1 [base strength attack] vs fortitude [standard action]
Grab: +1 [base strength attack] vs reflex [standard action]
Move grabbed target: +1 [base strength attack] vs fortitude [standard action]
Escape: +3 [acrobatics] vs reflex / +3 [athletics] vs fortitude [move action]
Vicious Mockery [Level 1]
Warsong Strike [Level 1]

Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Racial Ability [Goatman] (?)
Majestic Word [minor action]
Words of Friendship [minor action]
Fast Friends [Level 1]
Inspire Competence [Level 2 Utility][minor action]
Impelling Force [Level 3]

Daily Powers:
Stirring Shout [Level 1]

This bard chose the Virtue of Valor option; usable once/round.
Bardic Training –
Majestic Word – target uses a healing surge and gains an addition nal 2 x charisma modifier due to improved majestic word.
Multiclass versatility — under development, feel free to hand-edit
Skill Versatility
Song of Rest –
When an affected character spends healing surges at the end of the rest, that
character regains additional hit points equal to your Charisma modifier with each healing surge.
Words of Friendship – + 5 to next diplomacy check
Ritual Caster [bonus feat, not listed above]

Billygoat’s Equipment:
Crossbow bolts (quiver of 20) x10
Backpack
Bedroll
Blanket, winter x3
Block and tackle
Chain (10 feet) x7
Crowbar
Firewood (1 day) x2
Fishhook
Flasks x2
Flint and steel
Journeybread x10
Locks x10
Manacles x10
Pole
Pouch (belt) x1
Rations (1 day) x10
Rope (50’, hempen) x5
Spade / shovel
Sunrods x2
Waterskins x1
Whetstone
Healer kit
Musical instrument
Ritual book x1
Ritual components
a lute and a cane

Bio:

Billygoat

The rum and mead association Mattbot